Dedicated harsh surface artist.
Modelling and animation specialist.
I am responsable of model and animations of various defence industry assets for AR, VR and simulation projects.
Weapons, vehicles and props. Realistic PBR
I was responsible to create digital replicas of products for AR purposes. Sub-D modelling and PBR texturing principles followed for WebGL performance. All models were AR competible and most of them published on the websites of the companies. Under NDA terms.
3D Archviz generalist. Also involved in product visualization, architectural animation and 2d NFT avatar project.